Google Chrome

Google Chrome
Google Chrome icon (September 2014).svg
Google Chrome on Windows 10
Google Chrome on Windows 10
Developer(s)Google LLC
Initial releaseSeptember 2, 2008; 10 years ago (2008-09-02)
Stable release(s) [±]
Windows, macOS, Linux72.0.3626.109 / February 13, 2019; 6 days ago (2019-02-13)[1]
Android72.0.3626.105 / February 11, 2019; 8 days ago (2019-02-11)[2]
iOS72.0.3626.101 / February 13, 2019; 6 days ago (2019-02-13)[3]
Preview release(s) [±]
Beta (Windows, macOS, Linux)73.0.3683.39 / February 14, 2019; 5 days ago (2019-02-14)[4]
Beta (Android)73.0.3683.37 / February 13, 2019; 6 days ago (2019-02-13)[5]
Beta (iOS)73.0.3683.37 / February 14, 2019; 5 days ago (2019-02-14)[5]
Dev (Windows, macOS, Linux)74.0.3702.0 / February 12, 2019; 7 days ago (2019-02-12)[6]
Dev (Android)74.0.3702.2 / February 13, 2019; 6 days ago (2019-02-13)[5]
Dev (iOS)74.0.3694.0 / February 12, 2019; 7 days ago (2019-02-12)[5]
Canary (Windows, macOS)74.0.3710.0 / February 18, 2019; 1 day ago (2019-02-18)[5]
Canary (Android)74.0.3710.0 / February 18, 2019; 1 day ago (2019-02-18)[5]
Development statusActive
Written inC, C++, Java (Android app only), JavaScript, Python[7][8][9]
Operating system
Included with
EnginesBlink (WebKit on iOS), V8
PlatformIA-32, x64, ARMv7, ARMv8-A
Available in47 languages[12]
TypeWeb browser, mobile browser
LicenseProprietary freeware, based on open source components.[13][note 1]
Websitewww.google.com/chrome/

Google Chrome (commonly known simply as Chrome) is a cross-platform web browser developed by Google. It was first released in 2008 for Microsoft Windows, and was later ported to Linux, macOS, iOS, and Android. The browser is also the main component of Chrome OS, where it serves as the platform for web apps.

Most of Chrome's source code comes from Google's open-source Chromium project, but Chrome is licensed as proprietary freeware.[13] WebKit was the original rendering engine, but Google eventually forked it to create the Blink engine; all Chrome variants except iOS now use Blink.[14]

As of 2018, StatCounter estimates that Chrome has a 61% worldwide browser market share across all platforms.[15] Because of this success, Google has expanded the "Chrome" brand name to other products: Chrome OS, Chromecast, Chromebook, Chromebit, Chromebox and Chromebase.

  1. ^ "Stable Channel Update for Desktop". Chrome Releases. Blogger. February 13, 2019. Retrieved February 13, 2019.
  2. ^ "Chrome for Android Update". Chrome Releases blog. Blogger. February 11, 2019. Retrieved February 12, 2019.
  3. ^ "Google Chrome on the App Store". iTunes Preview. February 13, 2019. Retrieved February 13, 2019.
  4. ^ "Beta Channel Update for Desktop". Google Blogspot. February 14, 2019. Retrieved February 14, 2019.
  5. ^ a b c d e f "Google Chrome". OmahaProxy CSV Viewer. Chromium team.
  6. ^ "Dev Channel Update for Desktop". Google Blogspot. February 12, 2019. Retrieved February 13, 2019.
  7. ^ "Chromium (Google Chrome)". Ohloh.net. Retrieved 8 February 2012.
  8. ^ "Chromium coding style". Google Open Source. Retrieved 29 March 2017.
  9. ^ Lextrait, Vincent (January 2010). "The Programming Languages Beacon, v10.0". Archived from the original on May 30, 2012. Retrieved March 14, 2010.
  10. ^ "Google Chrome for Android is dropping support for Android 4.1-4.3 Jelly Bean". XDA Developers. October 5, 2018. Retrieved December 10, 2018.
  11. ^ "Chrome for iOS".
  12. ^ "Supported languages". Google Play Console Help. Retrieved December 18, 2015.
  13. ^ a b "Google Chrome Terms of Service".
  14. ^ Bright, Peter (April 3, 2013). "Google going its own way, forking WebKit rendering engine". Ars Technica. Conde Nast. Retrieved March 9, 2017.
  15. ^ Statcounter. "Browser Market Share Worldwide | StatCounter Global Stats". gs.statcounter.com. Retrieved October 20, 2018.


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